Eternal Abyss

This was our entry for the GMTK Game Jam in September '18, which had the theme Genre without Mechanic. We went for a first-person shooter without health which ended up with an infinitely repeating vertical level structure in which you need to keep red balls away from three pylons.

My contributions were partly in conceptualization and coding but mostly in creating the music, sound design and choosing the in-game art.

Check it out: download.

Zurück
Zurück

HanaHana VR

Weiter
Weiter

Conway's Game of Life